Tag: ps3

Red Faction Armageddon BLUS30585 Eboot Fix 3.41 / 3.55

Red Faction Armageddon BLUS30585 Eboot Fix 3.41 / 3.55

Download Eboot Fix 3.41:


Download Eboot Fix 3.55:



I found this on another torrent site, not sure if it works – pls dont hold me responsible… :

How to get it work?
1. Install demo pkg
2. FTPing all files in ‘BLUS-30585\PS3_GAME\USRDIR\build\ps3\’ to ‘dev_hdd0\game\NPUB90443\USRDIR’ (overwrite the same files)
3. Restart your PS3
4. Play the game from ‘xmb’ menu

P.S. – The game still showing ‘demo’ on xmb menu. But when you want to play it in the game menu – it shows ‘play new game’ ( not play demo)

I guess it’s working





MW2 10th PRESTIGE Hack After (1.09) PS3

Here is the download NEED FILES !!! http://patwreck.com/uploads/mw2hacks-RELOADED.rar 

2) Extract “PS3″ with whatever you want, but leave it in the folder setup it is in!

3) Copy 10th prestige folder “PS3″ to a hard drive or flash drive

4) Plug it into your ps3 and copy the two files (Hack and GSY) on your ps3


1) Start up the patch blocker that you just downloaded, sometime the IP already there is the same (maybe always?) but just to make sure open up your handy dandy cmd prompt (StartRuncmd)

2) Type in “ipconfig” and find your ip address (192.168.x.x should look like this)

3) Copy that Ip into the patch blocker

4) Go to your PS3 and change the network by using custom and leave everything the same except when you get to proxy, “use proxy” and make the IP the one in your patch blocker, and the port “8080″. DON’T CLICK TEST! *very important*

5) Exit out of this and go to the game data utility and find the Modern warfare 2 file and delete it

6) At this point start up “patch blocker” and start up MW2, *you should have not signed in yet*

7) Go to Online and sign in/load up your stats (make sure they’re loaded)

8) Go to split screen load up “Hack”, then exit out *you will get an error*

9) Go to Lan Game, then Barracks and Prestige *you will get another error*

10) Go back to Split screen, load up “GSY”, exit out of Split screen

11) Go to “Online” and then Prestige again

12) You should now be 10th Prestige level 1!!! Congrats if you are!

Testing Your New Prestige

1) Exit of of MW2 and change your Network Setting to “no proxy”, download the update and go back online.

2) You should now be 10th prestige (with update!) and can play on!

FIFA 11 BLES01059 Eboot Fix 3.41 / 3.55

FIFA 11 BLES01059 Eboot Fix 3.41 / 3.55

Download Eboot Fix 3.41:


files included:

PARAM.SFO , EBOOT.BIN , fifazf.self


FIFA 11 is more playable, refined, and feature-packed than any FIFA game before it.

The Good

  • Gameplay improvements add to the depth
  • Career mode combines the best of Manager and Be A Pro modes
  • New 11 vs 11 online play is great.

The Bad

  • No new online game modes
  • Career mode lacks realism
  • Relatively few new features.

After a steady rise in quality over the last few years, FIFA 10 added yet more welcome new features and game modes while refining the core gameplay. It’s a tough act to follow for FIFA 11, but thanks to more realistic gameplay, new game modes, and more features, this is the best and most comprehensive FIFA game yet. The main improvements are refinements to the gameplay, rather than revolutionary new game modes as we’ve seen in previous years, but they’re significant enough to make EA Sports’ latest offering well worth the upgrade.

The changes to this year’s game aren’t all immediately apparent, but they are welcome and make the game deeper and more realistic. The biggest change is the physicality between players–whether it’s a winger holding off a defender, or two players tussling in the box, FIFA 11′s players are constantly fighting each other for the ball. This increased tactility has an impact on the gameplay, adding an emphasis on player strength and speed, making player interaction more brutal, and producing some nice touches that add to the realism. For example, if you perform a crunching tackle, the tackler will sportingly tap the downed player on the back as he runs by to collect the ball. There’s also much more variation to the passes and shots; you won’t see the same shots being taken repeatedly, while positioning, footedness, and environmental factors such as rain all have a real and notable impact. Scoring is also more difficult than before; improved goalies are harder to beat than in FIFA 10, and shots, particularly those lobbed over the keeper, are harder to get in the net.

Much more emphasis has also been put on individual players and how they operate within the team, thanks to the new Personality Plus feature. This is a system of attributes that affect players’ skills, from how accurately they pass the ball to how quickly they can control it from the air. Topflight teams boast players with skills across the board, and to get the most from players you need to know how to play to their individual strengths. For example, a player like Wayne Rooney has an inherent ability to score from short range, whereas Steven Gerrard is a much better long-distance shooter. The system works well, and you can feel the difference between players as you control them on the pitch. This personality system also extends to celebrations–you can now hold down the A button to do trademark post-goal dances from famous players, and if you’re online, you can also interact with the goal scorer with new team-based celebrations.

The only new game mode in FIFA 11 is Career, which combines the Be a Pro and Manager modes from previous games and gives them a slicker visual presentation. You start out your 15-year career as a player, a manager, or a combination of the two, with responsibility for different activities depending on your role. As a player, you can choose to take control of an individual team member, such as your Virtual Pro player, or play as the entire team. Since you can choose from both options on a match-by-match basis, you can mix things up during your career to keep it interesting. As a manager, you have considerations such as bringing new talent to the club and making sure all your players get experience on the pitch. There are slight tweaks to the management side this year, such as a two-stage negotiation process that also involves wage discussions with the player. It’s an improvement and adds depth to proceedings, while coach feedback allows you to keep better tabs on your squad than before. The career mode has definitely improved the existing modes by rolling them into one structure–the presentation is great, you have more flexibility to play games in different roles, and you can compare your career accomplishments with friends’ accomplishments on online leaderboards.


FIFA 11′s gameplay is more realistic than ever, rewarding players who choose strategy over relentless attack. 


The headline feature this year is the new option to play as a goalkeeper in offline and online game modes. The prospect of being the keeper may not sound that exciting, but the controls are intuitive and it can be fun to play as him in short doses. The camera shifts to a behind-the-player perspective, and you control movement with the left stick and diving with the right, with the aim of maintaining a good position while diving at the right moment. The process is made easier by visible lines that predict the path of the ball, as well as a marker that shows the optimal position to be in, and you can even snap to this spot by holding L1. While it’s inevitable that much of your time is spent waiting around, you can shout instructions to your team in offline modes by pressing buttons to indicate when they should cross, pass, and shoot, allowing you some tactical control over the game. Ultimately, it’s a welcome addition to finally control the keeper, but it’s unlikely that you’ll want to play through an entire career as one unless you’re eager to unlock trophies for doing so. The main benefit comes online, where it’s fun to play as the keeper on an occasional basis.

Online, FIFA 11 is as robust and fun as ever, and it boasts 11 versus 11 online play for the first time. This is the first FIFA game to include EA’s online pass system, so you need to input a code included in the box in order to play online. The Live Season feature continues, updating real-world player data throughout the football season for £3.99 per league, or £7.99 for all five. The hospitality settings option, which was introduced in 2010 FIFA World Cup and saves your FIFA settings to EA’s servers, also makes an appearance, allowing you to import your preferences from the earlier game. The online game modes are all familiar–head-to-head ranked and unranked matches are still a lot of fun online and mostly lag-free, while the 10-versus-10 team play mode has been expanded to 11-versus-11 for the first time. You can also play the game with up to seven players locally on one machine.


Multi-user goal celebrations are now possible in online games of FIFA 11. 


It only takes a couple of button presses to jump into any of the online match types, but there are also lobbies for those who wish to tweak their match options or chat with other players before a game. You can also set up friend leagues for others to join, with multiple matches played between each player in the league in order to decide the victor. You can also play ranked matches with your Virtual Pro player, and set up your own club with your Virtual Pro and recruit other players to join your team. In all, there are an abundance of online game types for you to get involved in. That said, there are still areas where the game could be improved; being able to download your Game Face for your Virtual Pro is neat, but it still needs to be done through a fiddly process involving a computer and a camera or webcam, rather than a PlayStation Eye camera.

FIFA 11 preserves the series’ tradition of slick presentation, with excellent commentary, easy-to-navigate menus, and a great soundtrack. The commentary is insightful and is naturally delivered, with anecdotes about the history behind the major clubs and recognition of derby matches, although the commentators will frequently start to make a point only to cut themselves off when something else happens. This year’s soundtrack is also particularly noteworthy, with 33 tracks from the likes of Gorillaz, LCD Soundsystem, and Mark Ronson, and the ability to play weekly podcasts in the game is a nice feature. The commentary, presentation, and music have always been good, though; the only standout addition is a leaderboard on the main menu that compares your accomplishments to those of your friends.

Off the pitch, there are a couple of new additions that add to an already robust set of features. The creation centre allows you to create players and teams through a Web browser and then share them with other people to download in the game. The customisation options are impressive, letting you tailor the look, stats, and even mental approach (such as “argues with referees”) of your player. A replay theatre has also been added–highlights are automatically compiled at the end of each match, and you can save them in video form locally or online. If you save them locally, the video format avoids the need to load the game up to watch them back in-engine, although the videos are saved in a low-resolution format. The music and chants feature is also a good addition, allowing you to import songs and audio clips into the game, with an impressive level of customisation. For instance, you can choose a specific song to play when your favourite team scores a goal, and your chosen recording will sound as if it’s coming through the stadium speakers.


The option to play as a goalkeeper is welcome, and you can shout commands to the rest of your team when you’re off the ball. 


Thanks to key improvements to the core gameplay this year, FIFA 11 is the best and most addictive version of the game yet. The improved player characteristics and animations result in a deep and rewarding experience that feels as exciting and unpredictable as the real thing. It also boasts key online and offline improvements, with full 11 versus 11 online play for the first time in the genre, and a new career mode that brings together the single-player game in a much more enjoyable way than before. There may not be any new revolutionary new game modes this year, but with matches, leagues, tournaments, multiple career options, and 11 versus 11 online, it’s as feature-packed a football game as you could want.




Little Big Planet 2 BCES00850 BCUS98245 Eboot Fix 3.41 / 3.55

Little Big Planet 2 BCES00850 BCUS98245 Eboot Fix 3.41 / 3.55





Download Eboot Fix 3.41:



BCUS98245 3.41 PKG





Sackboy’s triumphant return packs the same engrossing brand of innovation and ingenuity that made its pioneering predecessor our Game of the Year for 2008. An expanded scale and a whole new treasure chest of tools and toys to conceptualize and create with help this stellar sequel more than live up to its hype.

Remember the breathless thrill of discovering a new playground when you were a little kid? It didn’t matter how many slides you’d zipped down or merry-go-rounds you’d dizzied yourself on, because the fresh arrangement of old favorites made every moment new again. LittleBigPlanet 2 could’ve exploited that phenomenon, and simply delivered another dose of the family-friendly charm and quirky environmental designs that defined the original and walked away a winner. Luckily for all of us, though, Sackboy’s got loftier goals in mind. If you’ve even a faint spark of youthful exuberance still lurking in your heart, LittleBigPlanet 2 will fan it back into a roaring blaze.

The core pursuits of the main adventure are still dirt simple, of course. Collect prize and score bubbles by running and jumping across layered two-dimensional fields filled with obstacles, switches, bounce pads, and grumpy meanies. LittleBigPlanet’s sequel is still a side-scrolling platformer at heart, and your stitched superhero sprints and tumbles through a handful of elaborate levels on each of six striking themed planets on his quest to confront and defeat the nefarious Negativitron.

LittleBigPlanet 2

Sound like standard console fare? Hold on, because it’s actually anything but — and not just because you get to play dress-up dollies with the bits and bobs you collect on your travels. Whether you’re playing on your own or online with up to three friends (or strangers), you’ll find a lot more than simple jumping puzzles in each inventive level. The hilariously bizarre nonsense that goes on in LittleBigPlanet 2 reads like a fevered dream journal: Defeat monsters by tossing exploding pastries and globes filled with jam, defend the interior of a madman’s brain with a miniaturized ship, stay one step ahead of a giant robotic guard turkey, and tear down towering boss beasts.

Strange scenarios are just the beginning. Rather than just drag the occasional fuzzy block into place, you’ll regularly stumble across all sorts of new power-ups and offbeat assistance. Grabinator mitts let you pick up and throw heavy gear like it’s made of styrofoam; the Splashcannon fills water balloons, nurtures plants, and puts out fires; and the Creatinator helmet might fire just about anything. You’ll also often get to swing from the adjustable line of a grappling hook that takes serious practice to master. There always seems to be some new upgrade waiting for you down the road, and they all combine to make you feel like a much more powerful little fellow than you were in the first game.

Even these toys don’t come close to marking the limits of LittleBigPlanet 2′s imagination. It’s hard to argue that multiplayer mini-game side levels like billiards and pong are remotely memorable, but just wait until you pilot jump-slamming RoboBun furballs in Avalonia, lead adoring Sackbot automatons through pneumatic tubes and malfunctioning machinery in The Factory of a Better Tomorrow, or blast past a side-scrolling shooter stage or two in The Cosmos. Truly challenging puzzles are disappointingly rare, but not once did that fact pry the silly grin from my face.

LittleBigPlanet 2

The mechanics of LittleBigPlanet 2 never get old because they’re constantly changing. Playing with friends is still the most enjoyable way to go, especially since there are a bunch of hidden areas you can only reach with the assistance of a pal or two (or three). Even playing on your own, though, you can expect the seven or so hours of the main campaign to disappear in a blur of variety and blissed-out personality.

What’s truly astonishing about this game, however, is that even after you’ve completed every story mission without dying, collected every last sticker and decoration, and climbed each level’s leaderboards as high as you can, you still can’t claim to have even scratched the surface. While the customization features of most games begin and end with superficial costume swaps, LittleBigPlanet 2 is also a full-fledged game development platform. What’s more, because not one of its many gameplay ideas is ever beaten into the ground, every one also serves as an appetizer of sorts, as though designed solely to lure you into joining the cult of creation and crafting your own new experiences.

When you’re ready, you’ll find over fifty gentle tutorials, where Stephen Fry’s voice instructs you how to do everything from create scenery or animate obstacles to manipulate microchips and write your own music. What could’ve easily been hopelessly dry and tedious classroom sessions are instead enlivened with goofy silliness, from detonating a fuzzy bear helper to arranging for the alien abduction of a spotted cow. Each tutorial also rewards completion with even more collectible goodies, which you might then use to spruce up your custom levels before publishing them for the world to download and enjoy.

LittleBigPlanet 2

While all old LittleBigPlanet objects and the majority of user-created levels will function in the sequel, some fresh tools unlock all sorts of new potential. The new Controlinator is a particularly powerful, yet remarkably accessible new addition: Slap its chip down, then use its circuit board to tie the individual buttons and sticks of the PlayStation 3 controller to in-game actions with remarkable ease. This single tool alone throws the doors wide on a wealth of new possibilities.

Heck, it’d probably be easier to list the things you can’t do with LittleBigPlanet 2. The level of ingenuity on display in the limited beta alone was already off the charts. Action-RPGs, flight simulators, auto racing, tower defense, sketch comedy, moody adventures — you name it, it’s already out there in some form. Hell, some intrepid soul even worked out how to make a primitive first-person shooter. If these are the things a limited subset of part-time artisans produced before the game was even released, one can only imagine the amazing things amateur creators will set loose upon the world in the weeks, months, and years ahead. Talk about value for your money.

Even if you decide you don’t have the time and patience to build a lasting masterpiece — and make no mistake, even here game development takes an inordinate amount of both — you could spend weeks just playing, rating, and commenting on the efforts of others. Whether you’re looking for a solo diversion or online camaraderie, personal expression or community inclusion, there’s just no good reason whatsoever not to dive in and explore the many wild worlds of LittleBigPlanet 2.

PROS: Infectious and inimitable charm; beautiful and diverse level designs; loads of new power-ups; incredible collection of creation tools; rich community features; tons of collectibles.
CONS: Not much of a challenge; grappling hook feels unwieldy for a while; some dull side levels; can’t rewind or fast forward tutorials, only pause or restart from scratch; no keyboard or mouse support for creation mode at launch.

LittleBigPlanet 2

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